Where Flash MX 2004 fails to render Unicode.

Unicode text includes bidirectional text, text that requires contextual shaping, and text with combining characters. Unicode text cannot be rendered with traditional one-code-point to one-glyph rendering; it requires analysis and processing of runs of text. Currently Flash MX04 is able to render Unicode text properly with system fonts, but when we embed the font, the pre processing that is...

Read More